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Dr. Jess Rowan Marcotte
Dr. Jess Rowan Marcotte (they/them) is an Indigiqueer/Two-Spirit, transgender Mi'kmaw (Ugpi'ganjig) and Euro settler (with Scottish, British, Irish, French, and German heritage) interdisciplinary artist, interaction designer, writer, researcher, community organizer, and maker who was born and raised in Montreal (Tiohtià:ke, Mooniyang). They make acclaimed interdisciplinary projects at the juncture of interactive theatre, digital experiences and experimental interactive works, tabletop roleplaying games, installations, and alternative controller work. They are one of the three co-founders of Soft Chaos Cooperative and have been organizing the Queerness and Games Conference (QGCon) and related activities since 2017.
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Unified by themes of awkwardness, vulnerability, and intimacy at a time of disconnection and upheaval, their work encourages people to reflect on their relationship to themselves and others within systems that shape their lives. They do this through narrative design (storytelling of all kinds for use with interactive projects), interaction design (how people are taught to engage with each other and with technologies supporting these projects), and game design (the rules, systems, and structures underpinning a project). Because of the nature of their work, they find themself in community-oriented roles, working to improve material and sociological conditions for creators in their milieu. They have served as a community organizer, curator, mentor, and adjudicator and have become a leader in their communities of practice.
Soft Chaos Cooperative: https://softchaos.games Jess's personal work: https://faenotype.design Jess on BlueSky at https://bsky.app/profile/jessromarcotte.bsky.social
As part of Soft Chaos Cooperative, Jess is crowdfunding Strangers on the 'Net soon! Sign up here to be notified on launch.
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Voir tous nos ateliers sur notre page de Zeffy
{softBox|PUZZLESCRIPT Workshop
par Raphaëll Maïwen
23 octobre|jam/2026/workshops/puzzlescript.png}
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{softBox|GB STUDIO Workshop
par Alex Custodio
6 novembre|jam/2026/workshops/gb_studio.jpg}
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{softBox|HOW TO JAM Workshop
par Owen Hellum
10 novembre|jam/2026/workshops/how_to_jam.png}
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{softBox|More coming soon!|photography/no_subject_a.jpg}
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{softBox|Jam 2025
Cliquez pour sauter|photography/group_f.jpg}
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{softBox|Jam 2024
Cliquez pour sauter|photography/group_e.jpg}
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{softBox|Jam 2023
Cliquez pour sauter|photography/group_a.jpg}
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The GAMERella Game Jam is a primarily English-language event; our keynote and general operating language is English. However, there are many French-speaking jammers, mentors, and organizers in the space over the weekend.

GAMERella est la plus ancienne série annuelle de jams de jeux et d’ateliers au monde orientée vers le soutien aux créateur·ices de jeux marginalisé·es et en devenir.
Prêt à créer votre premier jeu ? Nos mentor·es et nos ateliers vous attendent !! Enregistrez-vous pour nos ateliers avec notre site-web de TicketTailor.
Au cours des dix dernières années, des centaines de personnes ont créé leur tout premier jeu à GAMERella. MAINTENANT, C’EST À VOTRE TOUR ! Cette année, participez en personne ou en ligne à GAMERella ! Comme toujours, GAMERella invite les femmes (cis/trans), les hommes trans, les personnes non binaires/genderqueer, LGBTQIA+, BIPOC, et tous·tes ce·lleux qui pensent ne pas avoir eu la chance de créer un jeu, à se joindre à GAMERella pour un week-end de création de jeux amusants, du 15 au 16 novembre.
{softBoxWide|Jam 2025|photography/group_f.jpg|squished|15 Novembre 2025}
i made this for you
As GenAI claims to be the future of the creative industries, this theme emphasizes the human, the “i” who makes things, and the hard work that goes into producing creative works. It also welcomes jammers to embrace the beauty of making something a little rough around the edges! It comes with the territory of making something from scratch, especially for the first time. It doesn’t have to be all hand-knit scarves and cookies out of the oven. Perhaps it is an elaborately crafted trap, or the beginning of a villain arc. We look forward to seeing whatever you make at this year’s GAMERella Jam!
Meagan Byrne
Meagan is an Apihtawikosisân (Métis of Ontario) game designer, interactive digital media artist, writer, and philosopher. Her most recent work is the Indigenous cybernoir detective game Hill Agency: PURITYdecay. Her works explore one of two streams: expression of childhood trauma and Indigenous futurism (specifically Land Back utopianism).

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{softBoxWide|Jam 2024|photography/group_e.jpg||23 Novembre 2024}
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{softBoxWide|Jam 2023|photography/group_a.jpg||11 Novembre 2023}
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{softBoxWide|Jams 2022-2013|||Archives en cours de construction...}
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